Time: Students can start their studies approximately within a week after enrolling on this course. The estimated time for completing this course is two months. Please notice that the first nonstop start is on 7 January 2025.
Please notice that Xamk’s lecturers do not assess completed courses nor enter the course assessments in Xamk’s record of credits (Peppi) during their non-teaching periods. Completed courses will not be assessed between 2 June and 17 August 2025.
Place: Online studies
Extent: 2 ECTS credits
Number of study places: 100
Target group: Everyone interested in the topic
Please notice that from September 1, 2024 onwards, only students with a Finnish social security number (i.e. a personal identity code) can start their studies on Xamk Pulse’s courses. You can read more here.
Course is completed independently.
Credited in degree at Xamk: Bachelor of Engineering, Degree Programme in Game technologies
Area of competence mentioned in Curriculum: Optional studies
Enrolment by: 26 October 2025. This is a nonstop start and students can start their studies approximately within a week after enrolling on this course.
Price: Free of charge
Note that you can enrol for Open UAS studies at the maximum of 50 ECTS credits per semester. One person’s enrolments exceeding 50 ECTS credits are deleted in the enrolment order. Paying attention to this is important when planning your studies.
Please also notice that
Xamk degree students cannot enrol on Open UAS courses.
Path students enrol at Peppi or Tuudo only for study courses included in path studies. Check your invitation letter for more detailed instructions for your own path study.
Learning outcomes:
- You know what is involved in degree studies.
- You are aware of the employment opportunities in the field.
- You can identify your own strengths and areas of interest related to the field.
- You know and recognize the necessary study skills required for UAS (University of Applied Sciences) studies.
After completing the course, you will:
- Be able to identify your own strengths and interests in the field.
- Be better able to assess the suitability of the field for you.
- Understand what studying at a university of applied sciences requires.
- Know the options for further study opportunities.
Content:
- What is involved in the studies for Bachelor of Engineering, Game Technologies?
- What are the employment opportunities in the games industry and applicable industries?
- What are the relevant strengths and areas of interests for a student pursuing a game technology career?
- What are the relevant skills and competencies required for UAS studies?
Implementation:
- You can progress at your own pace in the course.
- Independent work, no group work.
- The course does not include time-bound group discussions or online lectures.
- A course of 2 credits corresponds on average to 54 hours of work.
Study material:
The study material can be found on the course’s online platform, Open Learn. The study materials include videos and readable online materials.
Assessment:
The course consists of automatically assessed assignments. The assignments must be completed according to the given instructions to receive a passing grade for the course.
Grading scale:
Accepted/Failed
The Transcript of records will be delivered automatically by email in PDF form. You can read more about the The Transcript of records on: Information on Open UAS, Xamk Pulse studies.
This course is based on the curricula of Xamk's degree programmes and the Finnish credits are fully compatible with the ECTS.
Additional information on enrolment:
Xamk Pulse, email: openstudies@xamk.fi.
Terms of cancellation:
If you are not able to participate in the course, please let us know as soon as possible by email openstudies@xamk.fi.
Before the course starts, you'll receive an invitation by email to this course.
Please note that there can be changes in the course details in terms of the timetable and teachers, for example.
South-Eastern Finland University of Applied Sciences is audited by the Finnish Education Evaluation Centre (FINEEC).